OBJECT_DATA_PATH	data/Inhabitants/
SPRITE_DATA_PATH	data/Sprites/


OBJECT			rocket
TYPE			composite
BIFF			mesh	r3d_rocket04.biff		ADDITIVE_OFF
BIFF			trail	sp_smoketrail_big01.biff 	ADDITIVE_ON	0.5 10
BIFF			sprite	sp_afterburn01_02.biff		ADDITIVE_ON
CLIENT_TYPE		rocket_client
LIGHTDATA
	PERMANENT	NO
	UPDATE		YES
	SPECULAR	NO
	OFFSET		0 0 0
	COLOR_START	0 0 0
	COLOR_END	0 0 0
	COLOR_SPEED	0
	SIZE_START	0
	SIZE_END	0
	SIZE_SPEED	0
USE_LIST_START
			rocket
USE_LIST_END


OBJECT			mine
TYPE			mesh
BIFF			r3d_mine_new2.biff		ADDITIVE_OFF
CLIENT_TYPE		mine_client
USE_LIST_START
			mine
USE_LIST_END


OBJECT			zapper
TYPE			sprite
BIFF			sp_zapper_flare.biff		ADDITIVE_ON
CLIENT_TYPE		zapper_client
USE_LIST_START
			zapper
USE_LIST_END


USE_LIST_END


OBJECT			electrofier
TYPE			composite
BIFF			bitmap	tube_electrifier_map.biff	ADDITIVE_ON
BIFF			sprite	sp_electrifier_node.biff	ADDITIVE_ON
CLIENT_TYPE		tube_client
USE_LIST_START
			tube
USE_LIST_END


OBJECT			bouncingbomb
TYPE			composite
BIFF			sprite	sp_projectile_bouncingbomb.biff	ADDITIVE_OFF
BIFF			trail	sp_smoketrail_big01.biff 	ADDITIVE_ON	0.75 5
BIFF			sprite	sp_afterburn01_02.biff		ADDITIVE_ON
CLIENT_TYPE		bouncingbomb_client
USE_LIST_START
			bouncingbomb
USE_LIST_END


OBJECT			atombomb
TYPE			mesh
BIFF			r3d_atombomb01.biff		ADDITIVE_OFF
CLIENT_TYPE		atombomb_client
USE_LIST_START
			atombomb
USE_LIST_END


OBJECT			flamechain
TYPE			composite
BIFF			mesh	r3d_bazooka_projectile.biff	ADDITIVE_OFF
BIFF			trail	sp_flamechain_trail.biff 	ADDITIVE_OFF	0.5 10
BIFF			sprite	sp_afterburn01_02.biff		ADDITIVE_ON
CLIENT_TYPE		flamechain_client
USE_LIST_START
			flamechain
USE_LIST_END



OBJECT			flame
TYPE			sprite
BIFF			sp_explosion_rocket01.biff		ADDITIVE_ON
CLIENT_TYPE		flame_client
USE_LIST_START
			flame
USE_LIST_END




OBJECT			explosions
TYPE			composite
BIFF			sprite		electrifier_impact.biff			ADDITIVE_ON
BIFF			sprite		new_explo05.biff			ADDITIVE_ON
BIFF			sprite		mine_explosion02.biff			ADDITIVE_ON
BIFF			sprite		sp_zapper-hit02.biff			ADDITIVE_ON
BIFF			sprite		sp_Plasma-Cannon-Impact.biff		ADDITIVE_ON
BIFF			sprite		sp_explosion_rocket01.biff		ADDITIVE_ON
BIFF			sprite		mine_explosion02.biff			ADDITIVE_ON
BIFF			sprite		sp_explosion_rocket01.biff		ADDITIVE_ON
CLIENT_TYPE		explosion_client
USE_LIST_START
			explosion
USE_LIST_END


OBJECT			supergun
TYPE			composite
BIFF			bitmap		tube_plasmagun_map.biff			ADDITIVE_ON
BIFF			sprite		sp_super_lensflare.biff			ADDITIVE_ON
CLIENT_TYPE		supergun_client
USE_LIST_START
			supergun
USE_LIST_END


OBJECT			explosion_rigid
TYPE			composite
BIFF			mesh		r3d_explosionsphere.biff		ADDITIVE_ON
BIFF			mesh		r3d_explosionsphere.biff		ADDITIVE_ON
CLIENT_TYPE		explosion_rigid_client
USE_LIST_START
			explosion_rigid
USE_LIST_END



OBJECT			teleport
TYPE			mesh
BIFF			r3d_pathnode_yellow.biff		ADDITIVE_OFF
CLIENT_TYPE		teleport_client
USE_LIST_START
			teleport
USE_LIST_END



OBJECT			points
TYPE			composite
BIFF			sprite		50-bucks.biff		ADDITIVE_OFF
BIFF			sprite		50-bucks.biff		ADDITIVE_OFF
BIFF			sprite		50-bucks.biff			ADDITIVE_OFF
BIFF			sprite		100_bucks.biff			ADDITIVE_OFF
BIFF			sprite		500_bucks.biff			ADDITIVE_OFF
BIFF			mesh		pt_r3d_point100.biff			ADDITIVE_OFF
CLIENT_TYPE		key_client
USE_LIST_START
			goldkey
			silverkey
			bronzekey
USE_LIST_END



OBJECT			pickup_sources
TYPE			composite
BIFF_START
			mesh		ws_r3d_mine01.biff			ADDITIVE_OFF
			sprite		sp_sparklybits.biff			ADDITIVE_ON
BIFF_END
BIFF			mesh		ws_r3d_rocket01.biff			ADDITIVE_OFF
BIFF			mesh		ws_r3d_zapper01.biff			ADDITIVE_OFF
BIFF			mesh		ws_r3d_supergun01.biff			ADDITIVE_OFF
BIFF			mesh		ws_r3d_bouncebomb01.biff		ADDITIVE_OFF
BIFF			mesh		ws_r3d_atombomb01.biff			ADDITIVE_OFF
BIFF_START
			mesh		ws_r3d_flamechain01.biff		ADDITIVE_OFF
			sprite		sp_sparklybits.biff			ADDITIVE_ON
BIFF_END
BIFF			mesh		ws_r3d_supergun01.biff			ADDITIVE_OFF
BIFF			sprite		sp_itemsource_shield1.biff		ADDITIVE_ON
BIFF			sprite		sp_itemsource_shield2.biff		ADDITIVE_ON
BIFF_START
			sprite		sp_itemsource_speedboost.biff		ADDITIVE_ON
			sprite		sp_sparklybits.biff			ADDITIVE_ON
BIFF_END
BIFF			sprite		sp_itemsource_health.biff		ADDITIVE_ON
BIFF			sprite		sp_itemsource_speedboost.biff		ADDITIVE_ON
BIFF			sprite		sp_itemsource_doubledamage.biff		ADDITIVE_ON
BIFF			sprite		sp_itemsource_speedboost.biff		ADDITIVE_ON
BIFF			sprite		sp_itemsource_invisibility.biff		ADDITIVE_ON
CLIENT_TYPE		pickup_client
USE_LIST_START
			pickupbox
USE_LIST_END



OBJECT			weapon_rocket
TYPE			mesh
BIFF			r3d_rocketlauncher.biff		ADDITIVE_OFF
CLIENT_TYPE		attach
BONE			3

OBJECT			weapon_mine
TYPE			mesh
BIFF			r3d_mine_new.biff		ADDITIVE_OFF
CLIENT_TYPE		attach
BONE			18

OBJECT			weapon_zapper
TYPE			mesh
BIFF			r3d_zapper_new2.biff		ADDITIVE_OFF
CLIENT_TYPE		attach
BONE			18

OBJECT			weapon_supergun
TYPE			mesh
BIFF			r3d_plasmacannon.biff	ADDITIVE_OFF
CLIENT_TYPE		attach
BONE			3

OBJECT			weapon_atombomb
TYPE			mesh
BIFF			r3d_atombomb.biff		ADDITIVE_OFF
CLIENT_TYPE		attach
BONE			18

OBJECT			weapon_bouncebomb
TYPE			mesh
BIFF			r3d_bouncingbomb.biff		ADDITIVE_OFF
CLIENT_TYPE		attach
BONE			18

OBJECT			weapon_flamechain
TYPE			mesh
BIFF			r3d_bazooka.biff	ADDITIVE_OFF
CLIENT_TYPE		attach
BONE			3

OBJECT			weapon_electrifier
TYPE			mesh
BIFF			r3d_electrobolt.biff	ADDITIVE_OFF
CLIENT_TYPE		attach
BONE			3





OBJECT			item_1
TYPE			sprite
BIFF			sp_shield_blue.biff		ADDITIVE_ON
CLIENT_TYPE		attach_pos

OBJECT			item_2
TYPE			sprite
BIFF			sp_shield_blue.biff		ADDITIVE_ON
CLIENT_TYPE		attach_pos

OBJECT			item_impactshield
TYPE			sprite
BIFF			sp_shield_blue.biff		ADDITIVE_ON
CLIENT_TYPE		attach_pos

OBJECT			item_explosionshield
TYPE			sprite
BIFF			sp_shield_blue.biff		ADDITIVE_ON
CLIENT_TYPE		attach_pos

OBJECT			item_5
TYPE			sprite
BIFF			sp_shield_blue.biff		ADDITIVE_ON
CLIENT_TYPE		attach_pos

OBJECT			item_6
TYPE			sprite
BIFF			sp_shield_blue.biff		ADDITIVE_ON
CLIENT_TYPE		attach_pos

OBJECT			item_speedboost
TYPE			sprite
BIFF			sp_shield_yellow.biff		ADDITIVE_ON
CLIENT_TYPE		attach_pos

OBJECT			item_doubledamage
TYPE			sprite
BIFF			sp_shield_purple.biff		ADDITIVE_ON
CLIENT_TYPE		attach_pos



OBJECT			skeletonbone
TYPE			composite
BIFF			mesh		st_r3d_skull.biff			ADDITIVE_OFF
BIFF			mesh		st_r3d_arm1_left.biff			ADDITIVE_OFF
BIFF			mesh		st_r3d_arm1_right.biff			ADDITIVE_OFF
BIFF			mesh		st_r3d_foot_left.biff			ADDITIVE_OFF
BIFF			mesh		st_r3d_hand_right.biff			ADDITIVE_OFF
BIFF			mesh		st_r3d_rib_left.biff			ADDITIVE_OFF
BIFF			mesh		st_r3d_leg1_right.biff			ADDITIVE_OFF
BIFF			mesh		st_r3d_leg2_left.biff			ADDITIVE_OFF
CLIENT_TYPE		skeletonbone_client
USE_LIST_START
			skeletonbone
USE_LIST_END








OBJECT			generic
TYPE			mesh
BIFF			r3d_mine01.biff		ADDITIVE_OFF
CLIENT_TYPE		generic_client
USE_LIST_START
			collisionsphere
USE_LIST_END



OBJECT			path_node
TYPE			mesh
BIFF			r3d_pathnode_blue.biff		ADDITIVE_OFF
CLIENT_TYPE		teleport_client
USE_LIST_START
			path_node
			path_node_temp
USE_LIST_END



OBJECT			path_node_config
TYPE			mesh
BIFF			r3d_pathnode_yellow.biff		ADDITIVE_OFF
CLIENT_TYPE		teleport_client
USE_LIST_START
			path_node_float
			path_node_manual
USE_LIST_END



OBJECT			path_node_link
TYPE			mesh
BIFF			r3d_pathnodelink.biff		ADDITIVE_OFF
CLIENT_TYPE		teleport_client
USE_LIST_START
			path_node_link
USE_LIST_END



OBJECT			path_node_link_green
TYPE			mesh
BIFF			r3d_pathnodelink_green.biff		ADDITIVE_OFF
CLIENT_TYPE		teleport_client
USE_LIST_START
			path_node_link_green
USE_LIST_END

